No provider we track is headquartered or hosts machines in Indonesia today — every one of them sells here, so this page prices the whole market in IDR and lists the nearest providers on the Asia continent. Converted at Rp17,741/$ (2026-09-18). The global H100 median is Rp62,003.30/hr.
Prices collected 2026-09-18 · every figure is a provider's own published rate
The whole index — 32 GPUs from every provider we track, each of which will rent to a customer in Indonesia — with the global median and the single cheapest listing converted to IDR at the snapshot's rate. Tax is not included.
Across every provider we track, the global median is $3.50 (Rp62,003.30) and the cheapest listing anywhere is $1.68 at Latitude.sh — any of them will sell to a customer in Indonesia.
None of the 48 providers we track is headquartered in Indonesia. The nearest by headquarters are on the same continent: GPU.ai, E2E Networks, Jarvislabs, Cyfuture AI, HyperAI. Every provider in the index sells worldwide; the question is latency, data residency and invoicing, not availability.
Providers publish in dollars (a few in euros). This page converts at the rate captured with the snapshot — Rp17,741 per dollar on 2026-09-18 — so every GPU sits on one axis in IDR. Your card will be charged in the provider's billing currency at your bank's rate, and local tax is added on top, so treat the IDR figure as a comparison, not an invoice.
For holding a model, memory per IDR: the NVIDIA RTX 3090 gives 96 GB per Rp1 (at Rp4,435.14/hr). The cheapest GPU-hour of any kind is the NVIDIA RTX A4000 at Rp3,015.90. The full table above prices every GPU we track in IDR; the cheapest-listing column links to who sells it.
Nearly. Most providers publish one price list regardless of where you are, so the market table on this page is the same market a buyer in any country sees — the differences are tax, currency and, for the hyperscalers, region. What does change by country is who has hardware nearby: the hosted-hardware section lists machines actually located in Indonesia, where any exist, which is what matters for latency and data residency.