No provider we track is headquartered or hosts machines in Belize today — every one of them sells here, so this page prices the whole market in BZD and lists the nearest providers on the America continent. Converted at $2/$ (2026-09-18). The global H100 median is $6.99/hr.
Prices collected 2026-09-18 · every figure is a provider's own published rate
The whole index — 32 GPUs from every provider we track, each of which will rent to a customer in Belize — with the global median and the single cheapest listing converted to BZD at the snapshot's rate. Tax is not included.
Across every provider we track, the global median is $3.50 ($6.99) and the cheapest listing anywhere is $1.68 at Latitude.sh — any of them will sell to a customer in Belize.
None of the 48 providers we track is headquartered in Belize. The nearest by headquarters are on the same continent: RunPod Community Cloud, RunPod Secure Cloud, Vast.ai, io.net, Massed Compute. Every provider in the index sells worldwide; the question is latency, data residency and invoicing, not availability.
Providers publish in dollars (a few in euros). This page converts at the rate captured with the snapshot — $2 per dollar on 2026-09-18 — so every GPU sits on one axis in BZD. Your card will be charged in the provider's billing currency at your bank's rate, and local tax is added on top, so treat the BZD figure as a comparison, not an invoice.
For holding a model, memory per BZD: the NVIDIA RTX 3090 gives 96 GB per $1 (at $0.50/hr). The cheapest GPU-hour of any kind is the NVIDIA RTX A4000 at $0.34. The full table above prices every GPU we track in BZD; the cheapest-listing column links to who sells it.
Nearly. Most providers publish one price list regardless of where you are, so the market table on this page is the same market a buyer in any country sees — the differences are tax, currency and, for the hyperscalers, region. What does change by country is who has hardware nearby: the hosted-hardware section lists machines actually located in Belize, where any exist, which is what matters for latency and data residency.